[033] Making Games Every Day for a Month, Day 23 of 31: Consequence Cube™️

"You need to crack open the mundane casing of ordinary technologies and trace their archetypal wiring. Then you might find yourself, if only for a moment, tapping into the electromagnetic unheimlich. The spirits speak: in the information age, you are never at home." - Erik Davis, TechGnosis

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Today's work is a simple extrapolation from the Decision Disc™️ .

Sometimes answers aren't so easy as Yes or No.

In a given situation, for example, you may need to proceed with caution, but proceed nonetheless.

You also might need to bring your carving outside to enjoy the crisp fall night and crackling fire.

October has been a treat so far.

I feel lucky to be here, making such silly things.

This project doesn't feel quite done. It needs some color.

But it sure works. I feel the cognitive load dissipating as we speak.

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"We may be on the verge of a massive shift in how we view time, causality, and information. Classical causality, the one-thing-after-another billiard-ball world of Isaac Newton and his Enlightenment friends, is being revealed as folk causality, a cultural construct and a belief system, not the way things really are." - Eric Wargo, Time Loops